lunes, julio 23, 2007

Nueva BAN LIST 01-09-07



Jajaja.. se la creyeron.. sabia que hiban a caer pero bueno... ya una vez que estan en este post... pues les are unas preguntillas :


Para la ban list de septiembre:

1.- Que cartas quieres que la quiten de la lista y por que ? (es decir... que la carta que esta en el ban list, ya no aparesca en ella. Ej: Exiled Force)

2.- Que cartas quieres que Semi-limiten y por que ?
3.- Que cartas quieres que Limiten y por que?

4.- Que cartas quieres que las prohiban y por que ?
5.- Que carta que esta Prohibida quieres que la limiten o semi-limiten y por que ?

Bueno eso es todo.. asi que desde "ya" pues hagamos nuestras propias suposiciones de como puede quedar la ban list de Septiembre 2007







ok, primero veamos el Meta aktual y de ahi desglosemos

T`s Destiny Beatdown
Perfect circle
DDT
Gem Beast
Demise OTK
Lazaro Monarch
Aggro Monarch
Baz00per
Explosion OTK
Joejoe Gadget
Chain/Speed Burn (estos son 2 decks diferentes)
Big City

ok esos son los top decks, no necesariamente en ese orden, pero son los mas usados y los mas lanzados

ahora a las preguntas

1.- D.D Assasin, simplemente ya no keda espacio para ella en los decks, ahora los decks dependen mas de control k d fuerza, y muchos de los efectos son bien para ganar kartas o kitarles del kampo, y en estas epokas, ya es muy dificil k un monster verdaderamente logre un atake, a menos k sea kon kampo limpio.

2.-por el momento, no siento que haya alguna carta que meresca semi-limtarse, tal vez, solo tal vez, Chain Strike, ya que todos sabemos, k Burn, si c keda sin kartas, muere, y mas si no stallea

3.-ahora, viendo la grandota lista de aya arriba, en mi opinion, k c debeia limitar
Destiny Draw
Card Tr00per
Brain Control
Snipe Hunter
Mobius The Frost Monarch
Reasoning
Monster Gate

4.- ahora las prohibidas
Demise
Snatch Steal (si breaker se keda baneado, esta karta tmb tiene k irse ahi kon el)

5.- en cuestion de gustos, la carta baneada que mas quiero k regrese el es cientifiko, obiamente, si regresa, abria k banear la catapult turtle, simplemente es demasiado bueno, aunke le kitaron poder kon TER, sigue siendo bueno.
Desde el punto de vista objetivo, deberia de volver Breaker, SOLO si se quiere mantener Snatch a 1

en la noche pondre el porke de muchas kartas,. ya k tengo prisa, pero la de mobius, la pongo

llendonos por las "matematicas" de las cartas (que ya se a probado muchas veces, ya no es tan util komo en tiempos anteriores) mobius es el UNIKO monarka, k destruye 2 cartas, todos, y digo TODOS, los demas monarcas, simplemente t roban de 1 karta (Raizer es un caso especial)mientras que mobius lo ase al doble, y t da la posibilidad de destruir 1 del opp y 1 tuya k t este jodiendo

Raizer posiblemente tambien debeira estar a 1, ya que poner ene l top una karta del op, es el MEJOR efecto k puede aber en el juego.
Aunque tambien podemos analizar esta otra cosita...
1.- Reckless Greed, aun si fueran 3 y se activaran en cadena, lo unico que ganarias seria un mugre + 1, y ¿con 3 cartas? Meh... El pot of avarice ya da + 1 sin tanto problema
Mask of Darkness, ¿Por que estaba limitada a 1 antes? Por el Tsuku Lock, ok, ¿Pero ahora por que? Si definitivamente no ve juego competitivamente, poco importaria que se valieran las 3...

2.- Snipe Hunter, ese monito se esta viendo de a feo en todos los decks ultimamente, si no fuera por que tiene un efecto de suerte, que te puede afectar, mereceria estar limitado a 1...
United We Stand/Mage Power, ok Suben MUCHO ataque ¿y? Para que te comas una sakuresu o un Smashing 1 turno despues y te hagan un -1, no gracias...

3.- xxx the xxx Monarch, por que todos sirven, eh incluso Grandmarg aun al ser el mas chafon, lo empezarian a usar junto con la copia restante permitida de los otros 4.. ¿O no?
Cyber Dragon, ya van 2 años de ver 3 Cydras, en cualquier deck de Top 8, de un regional, nacional o Shonen Jump de algun lado, seria lo mas sano, y solo para evitar monotonia, por que lo se, es un simple Beast-stick
Card Tropper, esta carta simplemente esta mal, ¿3 estrellas, Beast-Stick de 1900, que te hace hacer draw cuando es destruido? Sin olvidar que cuesta 400 pesos, y que se esta empezando a ver en todos los decks... No gracias... Parenlo a buen tiempo por favor...
Advanced Ritual Art, ok, buen apoyo para las cartas de color azul, pero un OTK gana torneos por doquier ya es abuso... Futuro fusion es casi el mismo apoyo pa las fusiones y esta limitada a 1...

4.- Ring of Destruction, un 1 x 1, otorga empates, muy encadenable, obtiene victorias muy rapidamente, hace un buen de daño, simplemente ya no debe estar suelto, estaba fuera para calmar a los enfermos Cyber steiners... Pero ese amigo, ya esta prohido, asi que esa variable de la ecuacion ya no es necesaria...
Snatch Steal, Topdeckear esa carta, obtener un horrible +1 y posiblemente ganarle al oponente simplemente esta mal...
Treeborn Frog, por que es un +1 constante y muy abusable... Lo saben
Dark Magician of Chaos, por que tiene su OTK, esta prohibida la magician of faith, por un mismo efecto que tambien tiene este amigo, y va de ley, en decks que tengas Reasoning o Monster Gate, como el Diamond Dude Turbo...

5.- Breaker the Magical Warrior, este esta prohibido nada mas por que estaba en casi todo los decks ya de ley, siento que fue prohibido, para evitar monotonia con las cartas a meter a un deck ya que era casi tan basico como meter un Sangan... Pero meh... Mas monotono es ver 3 Cyber Dragon, 3 Thestalos (Monarca del que les guste) en todos los decks, y ahi estan... Ademas Breaker es un + 1, ok, pero muy evitable... Si ustedes odiaban que se llevara su Sakuretsu con el counter y ademas a su Don Zaloog en batalla, entonces algo estaba mal con ustedes... xD

Analizen en Meta actual y veran que no estoy muy alejado de la realidad...

lunes, julio 09, 2007

Gladiator`s Assault (spoiler)

NO SE OLVIDARAN QUE ESTE SABADO ES EL TORNEO EN LA CANCHA DE HOCKEY... TODOS LOS DUELISTAS ESTAN INFORMADOS.





Gladiator's Assault

「E-HEROマリシャス・エッジ」
GLAS-JP003 Evil Hero Malicious Edge
EARTH/Demon - Effect/7/2600/1800
When there is a Monster on your opponent's side of the field you can Normal Summon this card by tributing one Monster on your side of the field. If this card battles with a monster in defense position and the attack strength exceeds the defense strength of that monster, inflict the difference as battle damage to your opponent's life points.


「E-HEROヘル・ゲイナー」
GLAS-JP004 Evil Hero Hell Gainer [Rare]
EARTH/Demon/4/1600/0
By removing from play this card during your Main Phase 1, 1 face-up Demon-Type monster you control can attack twice during the Battle Phase of this turn. If you do this, Special Summon this card in face-up Attack Position during your 2nd Standby Phase after this effect was used.


「雲魔物-アイ・オブ・ザ・タイフーン」
GLAS-JP005 Cloudian - Eye of the Typhoon [Ultra Rare/Ultimate Rare]
WIND/Aqua - Effect/8/3000/1000
This card cannot be destroyed by battle. If this card is in face-up Defense Position, it is destroyed. When this card attacks, change the battle positions of all face-up monsters on the field, except "Cloudian" monsters.


「雲魔物-ポイズン・クラウド」
GLAS-JP0?? Cloudian - Poison Cloud
WATER/?? - Effect/3/0/1000


「雲魔物-ニンバスマン」
GLAS-JP0?? Cloudian - Nimbusman
WATER/Angel - Effect/5/1000/1000


「雲魔物-アシッド・クラウド」
GLAS-JP010 Cloudian - Acid Cloud
WATER/Angel - Effect/4/500/0
This card cannot be destroyed by battle. If this card is in face-up Defense Position, it is destroyed. When this card is Normal Summoned, place 1 Fog Counter on it for each "Cloudian" monster on the field. By removing 2 Fog Counters from this card, destroy 1 Magic or Trap Card on the field.


「雲魔物-キロスタス」
GLAS-JP011 Cloudian - Cirrostas [Rare]
WATER/Angel - Effect/4/900/0
This card cannot be destroyed by battle. If this card is in face-up Defense Position, it is destroyed. When this card is Normal Summoned, place 1 Fog Counter on it for each "Cloudian" monster on the field. By removing 2 Fog Counters from this card, destroy 1 monster on the field.


「雲魔物-アルトス」
GLAS-JP012 Cloudian - Altos [Rare]
WATER/Angel - Effect/4/1300/0
This card cannot be destroyed by battle. If this card is in face-up Defense Position, it is destroyed. When this card is Normal Summoned, place 1 Fog Counter on it for each "Cloudian" monster on the field. By removing 3 Fog Counters from the field, discard 1 random card from your opponent's hand.


「剣闘獣アレクサンデル」
GLAS-JP017 Gladial-Beast - Alexander [Ultra Rare/Ultimate Rare]
LIGHT/Beast - Effect/6/2400/600
This card cannot be special summoned except by the effect of "Gladial-Beast Dichaeri". When this card is successfully Special Summoned, while this card is face-up on your side of the field, it is unaffected by the effects of Magic Cards. When this card battled, by returning this card to the deck at the end of the Battle Phase, Special Summon 1 "Gladial-Beast" monster other than "Gladial-Beast Alexander" from your deck to your field.



「剣闘獣スパルティクス」
GLAS-JP018? Gladial-Beast - Spartychus
EARTH/Dinosaur - Effect/5/2200/600
This card cannot be Special Summoned except by the effect of "Gladial-Beast - Hoplomus". When this card is Special Summoned, add 1 "Armaments" Magic Card from your Deck to your hand. If this card battles, by returning it from the field to the Deck at the end of the Battle Phase, Special Summon 1 "Gladial-Beast" monster from your Deck, except "Gladial-Beast - Spartychus".



「剣闘獣ムルミロ」
GLAS-JP019 Gladial-Beast - Murmillo [Rare]
WATER/Fish - Effect/3/800/400
When this card is Special Summoned by the effect of a "Gladial-Beast" monster, destroy 1 face-up monster on the field. If this card battles, by returning it from the field to the Deck at the end of the Battle Phase, Special Summon 1 "Gladial-Beast" monster from your Deck, except "Gladial-Beast - Murmillo".


「剣闘獣ラクエル」
GLAS-JP021 Gladial-Beast - Laquer [Rare]
FIRE/Beast-Warrior - Effect/4/1800/400
When this card is successfully Special Summoned by the effect of a "Gladial-Beast" effect monster, the original ATK of this card becomes 2100. When this card battled, by returning this card to the deck at the end of the Battle Phase, Special Summon 1 "Gladial-Beast" monster other than "Gladial-Beast - Laquer" from your deck to your field.


「剣闘獣ホプロムス」
GLAS-JP022 Gladial-Beast - Hoplomus
EARTH/Rock - Effect/4/700/2100
When this card is Special Summoned by the effect of a "Gladial-Beast" monster, the original DEF of this card becomes 2400. If this card battles, by returning it from the field to the Deck at the end of the Battle Phase, Special Summon 1 "Gladial-Beast" monster from your Deck, except "Gladial-Beast - Hoplomus".


「剣闘獣ディカエリィ」
GLAS-JP023 Gladial-Beast - Dichaeri
EARTH/Beast - Effect/4/1600/1200
When this card is Special Summoned by the effect of a "Gladial-Beast" monster, it can attack twice during the same Battle Phase. If this card battles, by returning it from the field to the Deck at the end of the Battle Phase, Special Summon 1 "Gladial-Beast" monster from your Deck, except "Gladial-Beast - Dichaeri".


「紫炎の老中 エニシ」
GLAS-JP032 Shien's Councilor Enishi
LIGHT/Warrior - Effect/6/2200/1200
This card cannot be Normal Summoned. This card cannot be Special Summoned except by removing 2 "Six Samurai" monster in your graveyard from play. You can destroy 1 face-up monster on the field. If this effect is activated, this card cannot declare an attack during this turn. This effect can only be used once per turn.


「E・HERO カオス・ネオス」
GLAS-JP036 Elemental Hero Chaos Neos [Ultra Rare/Ultimate Rare/Holographic Rare]
DARK/Warrior - Fusion - Effect/9/3000/2500
"Elemental Hero Neos" + "Neo-Spacian Glow Moss" + "Neo-Spacian Black Panther"
This card can only be Special Summoned from the Fusion Deck by returning the above Fusion Material Monsters from the field to the Deck. (The card "Fusion" is not used). This card is returned to the Fusion Deck during the End Phase. When this card is returned to the Fusion Deck this way, flip all face-up monsters on the field into face-down Defense Position. You can toss 3 coins. This card gains 1 of the following effects depending on the result. This effect can only be used once per turn during your Main Phase.
- 3 Heads: Destroy all monsters your opponent controls.
- 2 Heads: Negate the effects of all face-up monsters your opponent controls until the end of the turn.
- 1 Heads: Return all monsters you control to your hand.


「E・HERO プラズマ・ヴァイスマン」
GLAS-JP037 Elemental Hero Plasma Viceman
EARTH/Warrior- Fusion - Effect/8/2600/2300
"Elemental Hero Sparkman" + "Elemental Hero Edgeman"
This card cannot be Special Summoned except by Fusion Summon. When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent. By discarding 1 card from your hand, destroy 1 face-up Attack Position monster our opponent controls


「E-HEROインフェルノ・ウィング」
GLAS-JP038 Evil Hero Inferno Wing [Ultra Rare/Ultimate Rare]
FIRE/Demon - Fusion - Effect/6/2100/1200
"Elemental Hero Featherman + Elemental Hero Burst Lady"
This monster cannot be Special Summoned except by Fusion Summon with "Dark Fusion". If this card battles with a monster in defense position and the attack strength exceeds the defense strength of that monster, inflict the difference as battle damage to your opponent's life points. When this card destroys a monster in battle and sends it to the Graveyard, your opponent receives damage equal to ATK or DEF of the destroyed monster, whichever is higher.


「E-HEROダークガイア」
GLAS-JP0?? Evil Hero Dark Gaia
EARTH/Demon - Fusion - Effect/8/?/0
"Rock-Type Monster" + "Demon-Type Monster"
*Anime - Effect*
This card cannot be Special Summoned except by Fusion Summon with "Dark Fusion". This card's original ATK becomes the ATK of the monsters used to Fusion Summon it. When this card attacks, you can change all Defense Position monsters your opponent controls to face-up Attack Position. Flip Effects of Effect Monsters are not activated at that time.


「スーパービークロイド-ステルス・ユニオン」
GLAS-JP041 Super Vehicroid Stealth Union
EARTH/Machine - Fusion - Effect/9/3600/3000
"Truckroid" + "Expressroid" + Stealthroid" + "Drillroid"
Once per turn, during your Main Phase, you can select 1 monster you control, except a Machine-Type monster. Then, treat the selected monster as an Equip Card and equip it to this card. If this card is equipped with an Equip Card this way, it can attack all monsters your opponent controls once each during the same Battle Phase. When this card attacks, the original ATK of this card is halved. When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent.


「剣闘獣ゲオルディアス」
GLAS-JP043 Gladial-Beast - Geordias
DARK/Dinosaur - Fusion - Effect/7/2600/1500
"Gladial-Beast - Spartychus" + 1 "Gladial-Beast" monster
This card can only be Special Summoned from the Fusion Deck by returning the above Fusion Material Monsters from the field to the Deck. (The card "Fusion" is not used). When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the DEF of this card.


「剣闘獣ヘラクレイノス」
GLAS-JP044 Gladial-Beast Heraclenos
FIRE/Beastwarrior - Fusion - Effect/8/3000/2800
"Gladial-Beast Laquer" + 2 "Gladial-Beast" monsters
This card can only be Special Summoned by returning the above Fusion Material Monsters from your side of the field to the Deck. (You do not use "Fusion".) When this card is face-up on the field, by discarding 1 card, negate the activation and the effect of a Magic or Trap Card and destroy it.
Ultra Rare/Ultimate Rare


「ダーク・フージョン」
GLAS-JP047 Dark Fusion
Normal Magic
Send Fusion Material Monsters that are listed on a Fusion Monster from your hand or your side of the field to the Graveyard, and Special Summon that Demon-Type Fusion Monster from your Fusion Deck. The monster Special Summoned by this effect cannot be targeted by effects of your opponent's Magic, Trap and Effect monster during this turn. (This Special Summon is treated as a Fusion Summon).


「ダイヤモンドダスト・サイクロン」
GLAS-JP048 Diamond-Dust Cyclone
Quick-Play Magic
Activate only by selecting 1 monster on the field with at least 4 Fog Counters on it. Destroy the selected monster. Then, draw 1 card for every 4 Fog Counters that were on it.


「召喚雲」
GLAS-JP049 Summon Cloud
Permanent Magic
Once per turn, during your Main Phase, if you control no monsters, you can Special Summon 1 Level 4 or lower "Cloudian" monster from your hand or Graveyard. If you Special Summon a monster from the Graveyard this way, destroy this card.


「宝札雲」
GLAS-JP050 Lucky Cloud
Normal Magic
If you Normal Summon, Flip Summon, or Special Summon 2 or more "Cloudian" monsters with the same name during the turn this card is activated, draw 2 cards from your Deck during the End Phase of this turn.


「剣闘獣の檻 コロッセウム」
GLAS-JP064 Dungeon of the Gladial-Beast - Colosseum
Field Magic
When a Monster is Special Summoned from the Deck to the Field, place a counter on this card. A monster with "Gladial-Beast" in it's name gains 100 ATK and DEF for each counter on this card. When this card would be destroyed by a card effect, by sending 1 "Dungeon of the Gladial-Beast - Colosseum" from your hand, this card is not destroyed.


「剣闘獣の闘器マニカ」
GLAS-JP067 Armaments of the Gladial-Beast - Manica
Equip Magic
Equip only to a "Gladial-Beast" monster. The equipped monster cannot be destroyed by battle. (Damage calculation is still applied). If this card would be sent to the Graveyard as a result of the equipped monster returning from the field to the Deck, add this card to your hand.


「トラックロイド」
GLAS-JP0?? Truckroid [Rare]
EARTH/Machine - Effect/4/1000/2000
When this card destroys a monster by battle and sends it to the Graveyard, you can treat the destroyed monster as an Equip Card and equip it to this card. This card gains ATK equal to the ATK of the equipped monster.


「ステルスロイド」
GLAS-JP0?? Stealthroid [Rare]
DARK/Machine - Effect/4/1200/0
If you control another "roid" monster, when this card battles, destroy 1 Magic or Trap Card on the field at the end of the Battle Phase.


「エクスプレスロイド」
GLAS-JP0?? Expressroid [Rare]
EARTH/Machine - Effect/4/400/1600
When this card is Normal Summoned, Flip Summoned, or Special Summoned, you can add 2 "roid" monsters from your Graveyard to your hand, except "Expressroid".

domingo, julio 08, 2007

Preparense duelistas... Se viene lo mejor



Hola!

Aqui esta la lista de las cartas que saldran en el SD13 Revival of Grand Dragon del OCG, como saben, algunos efectos pueden cambair o los nombres de las cartas no coinciden, pero bueno... no sera mucho cambio que digamos:


SD13-JP001
Fulgurant Dragon
Light/Dragon/8/2800/2800

This card cannot be special summon outside of when this card is sent to Graveyard from the field. When this card is successfully
special summon from Graveyard, choose a monster in your Graveyard. Increase this card's attack strength by the level of the
chosen monster * 200.

SD13-JP002
Dark Blaze Dragon
Fire/Dragon/7/1200/1000

When this card is successfully special summoned from Graveyard, this card's original attack and defense strength is doubled.
When this card destroyed a monster and sent it to Graveyard, deal damage to opponent equal to the attack strength of the
destroyed monster.

SD13-JP003
Prophet of Creation
Light/Spellcaster/4/1800/600

Discard a card from your hand. Add a monster card with level 7 or more in your Graveyard into your hand. This effect can only be
activate once per turn.

SD13-JP004
Decoy Dragon
Fire/Dragon/2/300/200

(When this card is target of attack by opponent's monster, you can special summon a Dragon type monster with level 7 or more from
your Graveyard onto your field, and change the target of attack to that monster.)

SD13-JP005
Metamol Pod
Earth/Rock/2/700/600

Reverse: Each player discards his or her hand. Afterward, each player draws 5 cards from respective decks.

SD13-JP006
Kaiser Seahorse
Light/Sea Dragon/4/1750/1650

When this card is sacrifice as a result of sacrifice summon for a Light Attribute monster, this card count as 2 sacrifice.
(Two in the deck)

SD13-JP007
Tyrant Dragon
Fire/Dragon/8/2900/2500

If your opponent have another monster(s) on the field, this card may attack for one more time during battle phase. Also, negate
the effect and destroy Trap cards that target this card. When this card is special summon from the Graveyard by effect of
other card, you must sacrifice a Dragon Type monster on your field.

SD13-JP008
Yamata no Doragon ("Eight Headed Snake")
Fire/Dragon - Spirit/7/2600/3100

This card cannot be Special Summon. Return this card to its owner's hand at the End Phase of the turn this card is Summoned or
Reversed. When this card does battle damages to opponent player, draw cards until you have 5 cards in your hand.

SD13-JP009
Soul Banishing Spirit
Dark/Undead/3/300/200

This card is not destroyed as a result of Battle. When this card is target of effect of Magic/Trap/Monster, destroy
this card. If this card successfully attack opponent directly, he/she randomlly discards a card from his/her hand.

SD13-JP010
Twilight Zone Dragon
Light/Dragon/5/1200/1500

This card cannot be destroyed by effect of Magic/Trap that does not target. Also, it cannot be destroyed in battle by a
monster with attack strength of 1900 or less.

SD13-JP011
Guardian Angel - Joan
Light/Angel/7/2800/2000

When this card destroys a monster as a result of battle and it is sent to Graveyard, gain lifepoints equal to the original
attack strength of that monster.

SD13-JP012
Abyss Assassin
Dark/Demon/3/200/500

Reverse: Destroy a monster on opponent's field. When this card is sent to the Graveyard from hand, you may choose a Reverse
Effect monster in your graveyard and return it into your hand.

SD13-JP013
Masked Dragon
Fire/Dragon/3/1400/1100

When this card is destroyed and sent to the graveyard as a result of battle, the controller of this card may special summon a
Dragon type monster with attack strength of 1500 or less from their deck.
(Two in the deck)

SD13-JP014
The Creator
Light/Thunder/8/2300/3000

Choose a monster in your Graveyard. Send a card from your hand to Graveyard, special summon the chosen monster. This effect can
only be use once per turn. This card cannot be special summon from Graveyard.
Ultra/Ultimate Rare

SD13-JP015
Avatar of Creator
Light/Warrior/4/1600/1500

Sacrifice this card, special summon [The Creaor] from your hand.

SD13-JP016
Flame Ruler
Fire/Pyro/4/1500/1600

When this card is sacrifice as a result of sacrifice summon for a Fire Attribute monster, this card count as 2 sacrifices.

SD13-JP017
Lightning Gear - Rumbling Dragon (Lightning Gear - Gouryuu)
Light/Angel/8/2900/1800

This card can be Summoned by sacrificing 1 monster. If summoned by this way, send this card to Graveyard at End Phase. When this
card attacks a monster in defense mode, and the attack strength is higher than that defense strength, deal battle damages to
opponent equal to the difference.

SD13-JP018
Trade In
Magic - Normal

Discard (Send?) a level 8 monster from your hand to Graveyard. Draw 2 cards.

SD13-JP019
Foolish Burial
Magic - Normal

Choose a monster in your deck and put it into your Graveyard. Shuffle your deck afterward.

SD13-JP020
Shallow Grave
Magic - Normal

Each player chooses a monster in his/her Graveyard, and set it to the field.

SD13-JP021
Early Burial
Magic - Equipment

Pay 800 lifepoints. Choose a monster in your Graveyard and special summon it to the field in attack mode, and equip this card to
it. When this card is destroyed, destroy the equipped monster.

SD13-JP022
Reward of Rebirth
Magic - Continuous

When a monster is special summon from your Graveyard, you can draw a card from your deck.

SD13-JP023
Wing Flapping of Large Dragon
Magic - Normal

Return a face-up Dragon Type monster on your field with Level 5 or higher to your hand. Destroy all cards in Magic/Trap Zone.

SD13-JP024
Terra Forming
Normal Magic

Put 1 Field Magic card from your deck into your hand.

SD13-JP025
Mysterious Oriental Wok
Magic - Quickplay

Sacifice a monster on your field. Increase your lifepoint by attack or defense strength of the sacrificed monster.

SD13-JP026
Weight Reduction
Magic - Continuous

Shuffle a monster with Level 7 or higher from your hand to your deck. Draw a card. You can use this effect only once per turn.

SD13-JP027
Lightning Vortex
Magic - Normal

Discard a card from your hand, destroy all opponent's face-up monsters on the field.

SD13-JP028
Force
Magic - Normal

Choose 2 face-up monsters on the field. Until End Phase, half the attack strength of 1 of the chosen monster, and increase
the attack strength of the other monster equal to that amount.

SD13-JP029
Mausoleum of Deceased Emperor
Magic - Field

Both players can pay lifepoints equal to the number of monsters need for sacrifice summon * 1000, and Normal Summon that monster
without sacrificing.
(Two in the deck)

SD13-JP030
Tornado
Magic - Quickplay

Can be activated when opponent have 3 or more cards in his/her Magic/Trap card zone. Destroy a card in opponent's
Magic/Trap card zone.

SD13-JP031
Unholy Calamity
Trap - Normal

This card can only be activate when your opponent declare attack. Destroy all Magic/Trap cards on the field.

SD13-JP032
Cry of the Living Dead
Trap - Continuous

Choose a monster in your Graveyard, and special summon it in attack mode. When this card leaves the field, destroy that
monster. When that monster is destroy, destroy this card.

SD13-JP033
Magic Jammer
Trap - Counter

Discard a card from your hand. Negate an activation of a Magic card and destroy it.

SD13-JP034
Sub-Space Matter Transport Machine
Trap - Normal

Choose a face-up monster on your field, remove it from the game until the End Phase of the activated turn.

SD13-JP035
Judgment Of Anubis
Trap - Counter

Discard a card from your hand. Negate and destroy an opponent's Magic cards that have effect that "destroy Magic/Trap card on
the field". Afterward, destroy a face-up monster on opponent's field, and deal damages to opponent equal to the attack strength
of that monster.

SD13-JP036
Goblin Managment Expert
Trap - Normal

Draw card(s) equal to number of [Goblin Managment Expert] in your Graveyard +1, choose a card in your hand and return it to
the bottom of your deck.
(Two in the deck)

domingo, julio 01, 2007

EL TORNEO MAS SADICO JAMAS CREADO EN MACHALA


El día sábado 30 de junio, se hizo en la ciudad de Machala el torneo un tanto informal, ya que fue creado para los mas sádicos en el juego de cartas, la participación no fue masiva como se esperaba pero por lo menos aparecieron los decís un poco mas q copiados por no gritar “TE EXTRAÑO LAST WIL” o como también “POR QUE TE FUISTE CYBER STEIN” jejeje, pero bueno, como era de esperarse aparecieron los deck de siempre, EXODIA, CHAOS…
Y como se dijo unos días atrás, estoes el preámbulo de lo que se viene, el gran torneo, que en pocas palabras dichas por Jorge Luis “arrecho” para saber quien es el numero uno de Machala, así que este tan solo fue un calentamiento, no digan que no les avise al final, re-abri este lugar, para que se enteraran… Proximante el foro del grupo, Felicitaciones al Robert Carpio (papandingo) y Julio (kuribo) finalistas en primer y segundo lugar en ese orden jejeje.





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