miércoles, octubre 29, 2008

Torneo " Unioro 3 "



Hola mis amigos, unos queridos y otros no , hoy vamos a comentar sobre el torneo realizado en la ciudad de Machala, un día muy anormal que digamos, por ejemplo, se dijo a una hora pero al final si mi memoria no falla, comenzamos a las 2 horas de lo antes citado.
En total 18 almas participaron en la reunión, agradeciendo la visita de Hades de la ciudad de Guayaquil y la infaltable people de Santa Rosa, que siempre son bienvenidos, hubieron aspectos malos, en el torneo, como la ausencia de algunos duelistas que al final de cuentas sus motivos han de tener, como dice el dicho… El camino al infierno está lleno de escusas (ahórrenselas por que igual nos divertimos).


Una foto que espero que recapaciten en la puntualidad ya que el hambre nos hacia hacer cosas extrañas o si no miren a continuacion.



Entre otras cositas que podemos decir fueron la variedad de Decks que se prestaron para la carnicería, por ejemplo los Fairy, el D.A.D teleport (el más pelucón que haya visto), el deck Monarca (que aunque le cambien unas cartas, ese deck se niega a morir), el gadget opresión (que no pensé que todavía existía), uno de Exodia (pobre coju ósea yo jijiji), el deck de animalitos de fuego (nada que ver con los burning conocidos),uno que fue armado a la fuerza el de los lightsworn (el campeón) y el fish que se llevo el premio como deck mas original.
Me despido desando que sigamos los poquitos pero buenos, y esperando que se masifique, ya que el torneo no era de otra cosa, si no de hacer nuevos amigos, dejo la foto oficial del grupo y los 2 únicos team que participaron y el video se los dejo en you tube (que malo soy jijii) de la gran final bay bay 
Team The Chongo


Team Death Cards

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lunes, octubre 06, 2008

Gran torneo de Yu Gi Oh! en Machala


Se invita muy cordial mente a todos los duelistas del Pais al mega torneo que se realizara en las canchas de hockey en Unioro, premios mil tanto para el primero como el ultimo lugar...

Hora: 11 am... Se les ide ser puntual para comenzar a esa hora.
se premiara al deck mas creativo (se jodieron los kakasihis jijiji)


Para mas informacion a los moviles 092365123 y 085774884

lunes, septiembre 08, 2008

Buenas Noticias

Hola chicas, se que las eh dejado descuidadas con las noticias, pero mejor es tarde que nunca, aunque esta vez fue muy tarde, pero aquí estoy, por cierto quisiera dar mis críticas acerca sobre unos sucesos en el local, por cierto, que turro lo de “pinky” (el chico q de la nada apareció made in santa rosa jejeje ) pero como es un trapo eso se lo lava internamente, de otro suceso es que hay que decirlo con todas sus letras es que, Wacho a qué hora pones las papas fritas, aparte q uno va al duelo, le da hambre, más que sea kachitos jijiji, ahora bien, el aspecto positivo de la semana, los torneos semanales, son un éxito, la gente de a poquitos está yendo.
Por cierto JUEZ tienes mucho trabajo con los nuevos, tienes 2 opciones, asistes a dirigir o pones a uno de los viejos como juez oficial, pequeñas recomendaciones para que el juego en la ciudad sea más atractivo y a la vez sea mucho más competitivo, ya que en la variedad ganamos todos.
Bueno me despido, deseando que sus estrategias se fortalezcan y quién no ? sigan participando y nos vemos la otra semana.

Ahora como gesto de buena voluntad y compañerismo, les dejo la ultima lista de las posiciones que ocupan dentro de la provincia y la carta que hasta el momento la odio, pero hay que ponerla ya q esta en el primer lugar (y quien no la odiaria si es demasiada pegajosa, me imagino que no hallas usado la "babita" del nacional... es broma, todo twenty buitrian´s)







Rank
Player
UDE Number
Rating
City
1
Tinoco Aldunin, Victor
310033176
2836
Machala
2
Carpio Aguilar, Roberth Alexander
310033532
2795
Machala
3
Salcedo Muñoz, Ricardo Emanuel
310379568
2585
Machala
4
Cardenas, Carlos
310033493
2568
Machala
5
Sabando Garces, Patricio Eduardo
310033811
2546
Machala/puerto Boliva
6
Cárdenas Ochoa, Eloy
310382403
2534
Machala
7
Jaramillo Guzman, Carlos Enrique
310033455
2514
Machala
8
Robayo Sigcho, Luis Miguel
310033215
2506
Machala
8
Carrera Alban, Thruman Wladimir
310033695
2506
Machala
10
Fierro, Mauricio
310033253
2505
Machala
10
Larriva Dalledo, Jose Daniel
310425986
2505
Machala
12
Vega Mosquera, Hector Geovanny
310033859
2502
Machala
13
FARIAS, GABRIEL
109055666
2494
Tochole
13
Fierro Maldonado, Carlos Andres
310033099
2494
Machala
13
Agurto Arias, Luis David
310033619
2494
Machala
16
Crow Arcillas, Ana María
310033897
2491
Machala
17
Veintimilla Quezada, Alvaro Francisco
310033330
2483
Machala
17
Jaramillo Castro, Carlos Alejandro
310033570
2483
Machala
19
Correa Coello, Andres Sebastian
310033734
2479
Machala
20
Cajamarca Echeverría, Julio César
310033417
2478
Machala
21
FERNANDEZ, FRANK
109055673
2476
Machala
22
Ramírez Fernández, Karen Gisella
310033936
2469
Machala
23
(withheld for privacy)
109055680
2467
24
Encalada Mora, Hugo Jose
109055743
2464
Machala
25
Cedillo Carrión, Dhebrin Manuel
310033291
2457
Nachala
26
Tinoco Tinoco, Kelvin
310033138
2417
Santa Rosa
26
Paladines, Omar
310033657
2417
Machala
28
Maldonado, Jorge
310041667
2408
Machola
29
Jara Salas, Carlos Enrique
310033378
2381
Machala
30
Crow, Carlos
310379049
2330
Machala



viernes, julio 25, 2008

SOUL EATER 01


www.Tu.tv


Deseo que les guste esta nueva serie ;)

lunes, marzo 24, 2008

Spoiler LIGHT OF DESTRUCTION.





LODT-JP001
Honest
Light/Angel/4/1100/1900
During your Main Phase, you can return this face-up card on the field to hand. Also, when a face-up Light attribute monster on
your field battles, during Damage Step you can send this card from hand to Graveyard, and increase the attack strength of that
monster by the attack strength of the opponent's monster battling with it.
Ultra/Ultimate/Holographic Rare

LODT-JP002
Cross Porter
Dark/Warrior/2/400/400
Send a monster from your field to Graveyard, special summon a [Neospacian] monster from your hand. When this card is sent to
Graveyard, add a [Neospacian] monster from your deck into hand.

LODT-JP003
Miracle Flipper
Light/Spellcaster/2/300/500
When [Miracle Flipper] is face-up on your field, this card cannot be summoned, reverse summoned, or special summoned. When this card is
face-up on the field, opponent cannot choose your other face-up monsters as target of attack. When this card is destroyed as
result of battle, special summon this card to opponent's field. When this card is destroyed by effect of Magic or Trap card, destroy a
monster on opponent's field.

LODT-JP004
Destiny Hero - Dread Servant
Dark/Warrior/3/400/700
When this card is successfully summoned, put a Time Counter onto [Clocktower of Seclusion]. When this card is destroy as result
of battle and sent to Graveyard, you can destroy a Magic/Trap card on your field.

LODT-JP005
Volcanic Queen
Fire/Pyro/6/2500/1200
When this card is play from hand, you must special summon this card to opponent's field by sacrificing a monster on opponent's
field. Once per turn by sending a card on your field outside of this card to Graveyard, deal 1000 damages to opponent. Also, if
you did not sacrifice a monster outside of this card during each of your End Phase, this card's controller received 1000 damages.
You cannot Normal Summon the turn this card is special summoned.

LODT-JP006
Android - Psycho Returner
Dark/Machine/3/600/1400
This card can attack opponent directly. When this card is sent to Graveyard, you can special summon an [Android - Psycho Shocker]
from your Graveyard. Destroy the [Android - Psycho Shocker] special summoned by this effect at End Phase of your turn.
Rare

LODT-JP007
Android - Psycho Lord
Dark/Machine/8/2600/1600
This card cannot be Normal Summoned. This card cannot be special summon outside of by sending a face-up [Android - Psycho
Shocker] on your field to Graveyard. When this card is face-up on the field on the field Trap card cannot be activate, and
negate all effects of Trap cards on all fields. Once per turn, you can destroy all face-up Trap cards on the field. For each
card destroy by this effect deal 300 damages to opponent.
Super Rare

LODT-JP008
Arcana Force 0 - THE FOOL
Light/Angel/1/0/0
This card cannot be destroyed as result of battle. This card cannot be change to defense mode. When this card is successfully
summoned, reverse summoned, or special summoned, flip a coin and gain one of the following effects.
- Head: Negate the effect of your Magic, Trap, and effect monster that target this card and destroy it.
- Tail: Negate the effect of opponent's Magic, Trap, and effect monster that target this card and destroy it.

LODT-JP009
Arcana Force I - THE MAGICIAN
Light/Angel/4/1100/1100
When this card is successfully summoned, reverse summoned, or Special Summoned, flip a Coin and gain one of the following effects.
- Head: When a Magic card is activated, doubled this card's original attack strength until End Phase of this turn.
- Tail: When a Magic card is activated, opponent gain 500 lifepoints.

LODT-JP010
Arcana Force III - THE EMPRESS
Light/Angel/4/1300/1300
When this card is successfully summoned, reverse summoned, or Special Summoned, flip a Coin and gain one of the following effects.
- Head: When opponent successfully Normal Summoned a monster you can special summon an [Arcana Force] monster from your hand to
your field.
- Tail: When opponent successfully Normal Summoned a monster, send a card from your hand to Graveyard.

LODT-JP011
Arcana Force IV - THE EMPEROR
Light/Angel/4/1400/1400
When this card is successfully summoned, reverse summoned, or Special Summoned, flip a Coin and gain one of the following effects.
- Head: Increase the attack strength of all face-up [Arcana Force] monsters on your field by 500.
- Tail: Decrease the attack strength of all face-up [Arcana Force] monsters on your field by 500.

LODT-JP012
Arcana Force VI - THE LOVERS
Light/Angel/4/1600/1600
When this card is successfully summoned, reverse summoned, or Special Summoned, flip a Coin and gain one of the following effects.
- Head: When an [Arcana Force] monster is sacrifice summoned, this monster can be treated as 2 sacrifices.
- Tail: [Arcana Force] monsters cannot be sacrifice summoned.

LODT-JP013
Arcana Force VII - THE CHARIOT
Light/Angel/4/1700/1700
When this card is successfully summoned, reverse summoned, or Special Summoned, flip a Coin and gain one of the following effects.
- Head: When this card destroys an opponent's monster as result of battle, special summon that monster on your field.
- Tail: Change the control of this card to opponent.

LODT-JP014
Arcana Force XIV - TEMPERANCE
Light/Angel/6/2400/2400
You can discard this card from your hand, and one Battle damages you received would becomes 0. When this card is successfully
summoned, reverse summoned, or Special Summoned, flip a Coin and gain one of the following effects.
- Head: Battle damages you received would be halved.
- Tail: Battle damages opponent received would be halved.
Rare

LODT-JP015
Arcana Force XVIII - THE MOON
Light/Angel/7/2800/2800
When this card is successfully summoned, reverse summoned, or Special Summoned, flip a Coin and gain one of the following effects.
- Head: Special Summon a [Moon Token] (Light/Angel/1/0/0) to your field during your Standby Phase.
- Tail: Once only during your End Phase, choose a monster on your field, and change the control of that monster to opponent.

LODT-JP016
Arcana Force XXI - THE WORLD
Light/Angel/8/3100/3100
When this card is successfully summoned, reverse summoned, or Special Summoned, flip a Coin and gain one of the following effects.
- Head: During your End Phase by sending 2 monsters on your field to Graveyard skip opponent's next turn.
- Tail: During opponent's Draw Phase opponent add the top card on his/her Graveyard to his/her hand.
Super Rare

LODT-JP017
Arcana Force EX - THE DARK RULER
Light/Angel/10/4000/4000
This card cannot be Normal Summoned. This card cannot be special summon outside of by sending 3 monsters from your field to
Graveyard. When this card is successfully special summoned, flip a coin and gain one of the following effects:
- Head: This card can attack 2 times in a Battle Phase. After this effect apply for 2 battles, change this card to defense mode
at the end of Battle Phase. This card's mode cannot be change until the end of your next turn.
- Tail: When this card is destroyed, destroy all cards on the field.
Ultra/Ultimate Rare

LODT-JP018
Lightlord Paladin - Jane
Light/Warrior/4/1800/1200
When this card attacks an opponent's monster, it gains 300 attack strength during Damage Step. When this card is face-up on the
field, during each of your End Phase, send the top 2 cards on your deck to Graveyard.

LODT-JP019
Lightlord Magician - Laila
Light/Spellcaster/4/1700/200
Change this card in face-up attack mode to face-up defense mode, destroy a Magic/Trap card on opponent's field. This card's mode
cannot be change until End of your next turn if you activated this effect. When this card is face-up on the field, during each
of your End Phase, send the top 3 cards on your deck to Graveyard.
Super Rare

LODT-JP020
Lightlord Warrior - Garos
Light/Angel/4/1850/1300
When the effect of a face-up [Lightlord] monster on your field outside of [Lightlord Warrior - Garos] would sent card(s) from
your deck to Graveyard, send the top 2 cards on your deck to Graveyard. For each [Lightlord] monster sent to Graveyard by this
card's effect, draw a card.

LODT-JP021
Lightlord Summoner - Luminous
Light/Spellcaster/3/1000/1000
Once per turn, by discarding a card from your hand, special summon a [Lightlord] monster with level 4 or less in your
Graveyard to the field. When this card is face-up on the field, during each of your End Phase, send the top 3 cards
on your deck to Graveyard.

LODT-JP022
Lightlord Hunter - Raiku
Light/Beast/2/200/100
Reverse: You can destroy a card on the field. Send the top 3 cards from your deck to Graveyard.

LODT-JP023
Lightlord Beast - Wolff
Light/Beast-Warrior/4/2100/300
This card cannot be Normal Summoned. When this card is sent to Graveyard from the deck, special summon this card to your field.

LODT-JP024
Lightlord Angel - Cherubim
Light/Angel/5/2300/200
When this card is successfully sacrifice summoned by sacrificing [Lightlord] monster, by sending the top 4 cards on your deck
to destroy up to 2 cards on opponent's field.
Super Rare

LODT-JP025
Lightlord Dragon - Gragonis
Light/Dragon/6/2000/1600
Increase this card's attack and defense strength by number of [Lightlord] monsters in your Graveyard x300. When this card
attacks monster in defense mode, and the attack strength is higher than defense strength, deal Battle Damages to opponent equal to the
difference. When this card is face-up on the field, during each of your End Phase, send the top 3 cards on your deck to Graveyard.

LODT-JP026
Judgment Dragoon
Light/Dragon/8/3000/2600
This card cannot be Normal Summoned. This card cannot be special summon outside of when there are 4 or more types of [Lightlord]
monsters in your Graveyard. Pay 1000 lifepoints, destroy all cards on the field outside of this card. When this card is face-up
on your field, during each of your End Phase send the top 4 cards on the deck to Graveyard.
Ultra/Ultimate Rare

LODT-JP027
Dark Valkyria
Dark/Angel - Dual/4/1800/1050
When this card is face-up on the field or in Graveyard, treat this card as a Normal monster. When this card is face-up on the
field and as treated as a Normal Summon you re-summon this card, this card becomes an effect monster and gains the following effect.
- When this card is face-up on the field, once you can put a Magic Counter on this card. For each Magic Counter on this card,
increase this card's attack strength by 300. Also, remove a Magic Counter from this card, destroy a monster on the field.
Rare

LODT-JP028
Irekaeru
Water/Aqua/1/100/2000
Sacrifice a monster on your field. Choose a [Gaeru] ("Frog") monster from your deck and special summon it to your field. When
this card is face-up on the field, [Gaeru] ("Frog") monsters cannot be destroyed as result of battle.
Rare

LODT-JP029
Kangaeru ("Consideration Frog")
Water/Aqua/2/400/400
This card can attack opponent directly. When this card successfully direct attacked, and there is a [Gaeru] ("Frog") monster on
your field, you can destroy a Magic/Trap card on opponent's field.

LODT-JP030
Charged Battery Man
Light/Thunder/5/1800/1200
When this card is successfully summoned, you can special summon a [Battery Man] monster outside of [Charged Battery Man] from
your hand or deck. Increase this card's attack and defense strength by number of Thunder type monster face-up on your field x300.

LODT-JP031
Battery Man - Industrial Use
Light/Thunder/8/2600/0
This card cannot be Normal Summoned. This card cannot be special summoned outside of by removing 2 [Battery Man] monsters from
your Graveyard from the game. Remove a Thunder type monster from your Graveyard from the game, destroy a monster and a
Magic/Trap card on the field. This effect can only be activated once per turn.
Rare

LODT-JP032
Battery Man - Button Type
Light/Thunder/1/500/100
Reverse: Special Summon a [Battery Man] monster with level 4 or lower from your deck, your Graveyard, or RFG zone. Also, when
this reversed card is sent to Graveyard as result of destroy in battle, draw a card from your deck.
Rare

LODT-JP033
Goblin Detective Team
Wind/Warrior/4/1700/0
When this card successfully direct attack opponent, you can look at a card in opponent's hand. If that card is a Magic card,
send it to Graveyard. When this card attacked, at the end of Battle Phase change this card to defense mode, and the mode of this
card cannot be change until your next End Phase.
Rare

LODT-JP034
Object A from Planet
Light/Reptile/1/0/500
Gain control of the monster that attacked this card in face-up attack mode at the end of Battle Phase.

LODT-JP035
Disk Rider
Wind/Demon/4/1700/1500
Remove a Normal Trap card from your Graveyard from the game, increase this card's attack strength until the End Phase of
opponent's turn by 500. This effect can only be activated once per turn.
Super Rare

LODT-JP036
Golden Ladybug
Light/Insect/1/0/0
During your Standby Phase, you can reveal this card from your hand, and you gain 500 lifepoints. When this effect is activate,
this card is revealed from your hand until End Phase. This effect can only be activated once per turn.
Normal Rare

LODT-JP037
Ducker
Light/Machine/3/500/500
Reverse: Add a monster with level 4 from your Graveyard to your hand.
Super Rare

LODT-JP038
Mistress Wight
Dark/Undead/3/0/2200
This card's name is treated as [Wight] when in Graveyard. When this card is face-up on the field, all Undead monsters with level
3 or less outside of [Mistress Wight] cannot be destroyed as result of battle, and cannot be affect by effect of Magic/Trap cards.

LODT-JP039
Ancient Divine Bird Simurgh
Wind/Bird/8/2900/2000
When this card is in hand, it is treated as a Normal monster. When this card is face-up on the field, the sacrifice needed for
sacrifice summon of Wind attribute monsters would reduce by 1. When this card is successfully sacrifice summon using only Wind
attribute monster(s), return up to 2 cards on opponent's field to owner's hand.
Rare

LODT-JP040
Cloudian - Storm Dragon
Water/Angel/4/1000/0
This card cannot be Normal Summon. This card can only be initially special summoned by removing a [Cloudian] monster in your
Graveyard from the game. This card cannot be destroyed as result of battle. When this card is in face-up defense mode on the
field, destroy this card. Once per turn, you can put a Fog Counter on a monster on the field.

LODT-JP041
Phantom Dragon
Light/Dragon/8/2300/2200
When opponent successfully special summon a monster, you can special summon this card from your hand. When this card is face-up
on the field, 2 of your other monster card zones cannot be used.
Super Rare

LODT-JP042
Dragoon D-END
Dark/Warrior - Fusion/10/3000/3000
[Destiny Hero Bloo-D] + [Destiny Hero Dogmaguy]
This monster's Fusion Summon must be done by above cards. Once per turn you can destroy a monster on opponent's field and dealt
damage to opponent equal to that monster's attack strength. You cannot have Battle Phase the turn this effect was used. When
this card is in Graveyard during your Standby Phase, you can remove a [Destiny Hero] card from Graveyard from the game to
special summon this card.
Ultra/Ultimate Rare

LODT-JP043
Antique Gear Ultimate Golem
Earth/Machine - Fusion/10/4400/3400
[Antique Gear Golem] + [Antique Gear] monsters x2
This card cannot be special summon outside of by Fusion summon. When this card attacks monster in defense mode, and that defense
strength is lower than this attack strength, deal battle damage to opponent equal to the difference. When this card attacks,
opponent cannot activate Magic/Trap card until the end of Damage Step. When this card is destroyed, special summon an [Antique
Gear Golem] from your Graveyard ignoring all summoning requirements.
Ultra/Ultimate Rare

LODT-JP044
Gladial Beast - Kaiseris
Dark/Bird - Fusion/6/2400/1600
[Gladial Beast - Bestoarii] + a [Gladial Beast] monster
This card can only be special summon from Fusion deck by returning the above cards from your field to your deck (the Magic card
[Fusion] is not required). When this card is successfully special summoned, you can destroy up to 2 cards on the field. When this card
battles, by returning this card to your Fusion deck at the end of Battle Phase, special summon 2 [Gladial Beast] monsters from
your deck outside of [Gladial Beast - Bestoarii].

LODT-JP045
Hero Mask
Magic - Normal
Send an [Elemental Hero] monster from your deck to Graveyard. Choose a face-up monster on your field, and it is treated as
same name card as the monster sent to Graveyard by this effect until End Phase of this turn.

LODT-JP046
Spacia Gift
Magic - Normal
For each type of [Neospacian] monster on your field, draw a card from your deck.

LODT-JP047
Ground of Demise
Magic - Quickplay
Can be activated when opponent successfully special summon a monster. Choose and activate a Field Magic card from your deck.
Rare

LODT-JP048
D-Formation
Magic - Continuous
Whenever face-up [Destiny Hero] monster(s) on your field is destroyed, put a D Counter onto this card for each. During your Main
Phase if you successfully summoned, or special summoned, you can send this card with 2 or more D Counters to Graveyard to add up
to 2 copies of the same name card as the summoned/special summoned monster from your deck or Graveyard into hand.

LODT-JP049
Magic Gear
Magic - Normal
Send 3 face-up [Antique Gear] monsters from your field to Graveyard to activate. Special summon an [Antique Gear Golem] from
your hand and/or deck ignoring all summoning requirements. Afterward, destroy all monsters on your field outside of [Antique
Gear Golem]. After activation, you cannot Normal Summon for the next of your 2 turns.

LODT-JP050
Cup of Ace
Magic - Normal
Flip a coin, if it is Head draw 2 cards from deck. If it is Tail opponent draws 2 cards from his/her deck.

LODT-JP051
Boundary of Light
Magic - Field
During your Standby Phase flip a coin. If tail, negate this card's effect until your next Standby Phase.
- For the effect of [Arcana Force] monsters activate when successfully summoned, reverse summoned, or special summoned, ignore
the Coin Flip and you choose the effect. Also, when an [Arcana Force] monster destroys an opponent's monster, you gain lifepoints
equal to the original attack strength of the destroyed monster.
Rare

LODT-JP052
Solar Exchange
Magic - Normal
Discard a [Lightlord] monster from your hand to activate. Draw 2 cards from your deck, then send the top 2 cards on your deck
to Graveyard.

LODT-JP053
Justice World
Magic - Field
Whenever card(s) are sent from your deck to Graveyard, put a Shine Counter onto this card. For each Shine Counter on this card,
increase the attack strength of all [Lightlord] monsters by 100. When this face-up card on the field is destroy by effect of
other cards, you can instead remove 2 Shine Counter from this card.
Rare

LODT-JP054
Swampy Grassland
Magic - Field
Increase all attack strength of all Water/Aqua monsters with level 2 or less by 1200.

LODT-JP055
Quick Charger
Magic - Quickplay
Put 2 [Battery Man] monsters with level 4 or less from your Graveyard into hand.

LODT-JP056
Short Circuit
Magic - Normal
Can be activated when there is 3 or more face-up [Battery Man] monsters on your field. Destroy all cards on opponent's field.
Rare

LODT-JP057
Rescue Light
Magic - Normal
Pay 800 lifepoints. Add a Light attribute monster removed from game to your hand.
Super Rare

LODT-JP058
Treasure of Radiance
Magic - Continuous
When this card is on the field, one of your other Magic/Trap card zone cannot be used. When there is another [Treasure of
Radiance] face-up on the field, you can draw 2 cards at the Normal Draw at your Draw Phase.

LODT-JP059
Power Adjustment
Magic - Normal
The level of all face-up monsters on your field are reduced by 1 until End Phase.

LODT-JP060
Decklock
Magic - Continuous
When this card is on the field, both players cannot add cards from deck to hand outside of by drawing, and cannot special summon from
deck. Destroy this card during the second Standby Phase after this card was activated.

LODT-JP061
Reborn Ribbon
Magic - Equipment
When the equipped monster is destroyed in battle and sent to Graveyard, at End Phase of that turn, special summon that monster
to your field.
Normal Rare

LODT-JP062
Golden Bamboo Sword
Magic - Normal
Can be activate when a [Bamboo Sword] equipment Magic card in face-up on your field. Draw 2 cards from your deck.
Normal Rare

LODT-JP063
Limit Rebirth
Trap - Continuous
Choose a monster in your Graveyard with attack strength of 1000 or less, and special summon it in attack mode. When that monster is
change to defense mode, destroy that monster and this card. When this card leaves the field, destroy that monster. When that monster
is destroyed, destroy this card.
Super Rare

LODT-JP064
Hero Blast
Trap - Normal
Choose an [Elemental Hero] Normal monster in your Graveyard and add it to your hand. Destroy a face-up monster on opponent's
field with attack strength less than that monster.
Rare

LODT-JP065
Gravity of Rainbow
Trap - Normal
This card cannot be activated outside of when there existed total of 7 types of [Gem Beast] in your field and Graveyard. Special
Summon a [Ultimate Gem Lord] card from your deck or Graveyard ignoring all summoning requirements.

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D-Fortune
Trap - Normal
Can be activate when opponent declare a direct attack. Remove a [Destiny Hero] monster in your Graveyard from the game, end
the Battle Phase.
Rare

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Reversal of Destiny
Trap - Normal
Choose an [Arcana Force] monster on your field to activate. The chosen monster gains the opposite of the effect from the Coin Flip.
Rare

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Parade of Death
Trap - Continuous
During opponent's Standby Phase, flip a coin and apply one of the following effects.
- Head: Opponent cannot Summon or Reverse Summon until End Phase of this turn.
- Tail: You cannot Summon or Reverse Summon during your next turn.

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Arcana Call
Trap - Normal
Choose a face-up [Arcana Force] monster on your field to activate. Remove an [Arcana Force] monster in a Graveyard from the game. Until
End Phase, the Coin Toss effect gain by the chosen monster would become same Coin Toss effect gain for the monster removed from the game.

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Light Resilience
Trap - Continuous
Whenever card(s) are sent from your deck to Graveyard by the effect of [Lightlord] monster, remove the top card on opponent's
deck from the game.

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Illusion of Shining Light
Trap - Continuous
Choose a [Lightlord] monster in your Graveyard, and special summon it in attack mode. During each of your End Phase, send the
top 2 cards on your deck to Graveyard. When this card leaves the field, destroy that monster. When that monster leaves the
field destroy this card.

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Destruction Jammer
Trap - Counter
Discard a card from hand. Negate the effect of a card with effect of "Destroy monster(s) on the field" and destroy it.
Rare

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Frog Barrier
Trap - Normal
Can be activated when a face-up [Gaeru] ("Frog") monster on your field is chosen as target of attack. Destroy all monsters on
opponent's field that are in attack position.
Rare

LODT-JP074
Travel Type Battery
Trap - Continuous
Choose 2 [Battery Man] monsters in your Graveyard and special summon them in attack mode. When this card leaves the field,
destroy those monsters. When all those monsters are destroyed, destroy this card.

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Gladial Change
Trap - Normal
Can be activated when a [Gladial Beast] monster is successfully special summoned. Randomly discard a card from opponent's hand.

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Aggressive Cloudian
Trap - Normal
Can be activated when a [Cloudian] monster on your field is destroy by its own effect and sent to Graveyard. Special Summon that
monster from your Graveyard in attack mode, and put a Fog Counter onto that card. The monster special summoned by this effect
cannot be change to defense mode by effect of card.

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Bloody Swamp
Trap - Continuous
When there is Magic/Trap card on your field outside of this card, destroy this card. When this card is face-up on the field,
all set cards in Magic/Trap card zone cannot be activate. Destroy this card during the 2nd of your Standby Phase.

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Lucky Chance!
Trap - Continuous
Guess the result when the effect of an effect monster that would flip a coin is activated. When the guess is right, draw a card.

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Summon Limit
Trap - Continuous
Both players can only Summoned, Reverse Summoned, and/or Special Summoned up to 2 times per turn.
Rare

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Dice Impact
Trap - Counter
Negate the activation of opponent's effect that roll dice, and destroy that card.